Software development agile approaches are mainly characterized for prioritizing the development of functionalities through executable code rather than the production of extensive written documentation and also for presenting quick responses to changes. In this context, this work aims to report the application of Scrum in an undergraduate classroom environment in the Computer Science course of the State University of Paraiba, during the development of a project for the Project Management subject, by presenting the entire project execution process. In the end, we achieved an experience that simulated a real world industry-like situation, common to that of software development companies, which facilitated the learning of the content of the subject.